Sector light buffer refactor#1585
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nstlaurent merged 12 commits intodevfrom Apr 24, 2026
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Unify sector light, color, and fog color to use same buffer method that allows the index to be the same. This removes the separated light index and color index for color and fog and merges them into the same index.
This also frees up 20 bits of space in the SurfaceOptions float for future use.
Fixes incorrect absolute light level handling of flats in UDMF.